
The backgrounds standout as the nicest visuals, all with vibrant colors, interesting scenery, and a cameo here and there (check out Yagyu Jubei of Samurai Shodown fame). The saving throw of both systems having a dodge feature (pressing both weak kick and punch buttons together) makes it a bit more balanced, but not by much. This is where I believe the SNK system is better than the Capcom system though having low health is a risk, having the ability to perform a super attack anytime doesn't seem very fair to those favoring the Capcom system. If you're super meter is maxed out while your health meter is in the red, your super attack will be twice as powerful. Also in the SNK "Groove", when your health meter starts flashing "red", indicating low health, players can execute a super attack anytime. With the SNK system, you can manually charge your super meter by pressing and holding the highest strength kick and punch buttons for only one super meter level. With the Capcom system, you'll charge your super meter by attacking and defending up to three levels of power, and no, there's no Alpha Counters or Parrying.

This is just a hip description to select what system method you'll be using, Capcom or SNK. Once you've selected your team, you select what "groove" system you'll be using in. One slot characters are usually under-powered or not as popular, though they're far from being a lot weaker than any other characters. Ryu, Kyo, Terry, Ken, etc.), while 3 slot characters are usually reserved for powerful boss characters (i.e. Every character has a ratio value, so certain characters can take up 2 slots for the popular "protagonist" fighters from each respective side (i.e. However, even with the absence of those characters, it will be difficult deciding what characters to choose especially with the ratio selection system.Īs you start the game, you'll have four slots available to select your fighters. While the lineup is impressive and with extra characters to unlock (though only 3 so far), I do have some personal gripes with the omission of Goro Daimon and Heidern from the SNK side and Guy and Rolento from the Capcom side.

Or at least that's the concept behind Capcom Vs SNK, where you'll be able to select from over 20 of your favorite Capcom or SNK characters.
#Capcom vs snk dreamcast manual
Continued abuse of our services will cause your IP address to be blocked indefinitely.Who would've thought, huh? After years of bickering what super meter system is better (automatic charging through attacks or manual charging), what movement mechanic is smoother (running or dashing), and who's the cuter babe (leggy Chun Li or bosomy Mai), those hailing from Clan Capcom and the studious from the school of SNK can finally take to each other on equal ground. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.

